
Descend deeper. Return richer.
A loot action RPG that runs in the browser. Thirty tiers of dungeon under a small walled town, a market where players sell what they carry back, and nothing to install.
You start in the Hearth, a walled town on the edge of the pit. The stairs in the plaza lead down into the Embers: thirty tiers of dungeon, each one generated when you enter it, each fifth tier guarded by a boss.
Fight through crypts, spore caverns, drowned halls and the forge levels. Carry back what you find. Wear it, break it down, or list it on the market where the players above are waiting to buy.
Four classes, six biomes, parties of four, rifts, sieges, a daily spiral and the endless depths. Progress is kept as a guest or by email. Free, and free of loot boxes.
Play nowEvery floor is drawn by the game when you enter it. Warrens, crypts, eroded caverns, pillared halls and arena rings: five layouts, six biomes, no two runs alike. Events wait in the side rooms, a shrine, a prisoner, a cursed chest. Every fifth tier ends in a boss arena.
Twelve kinds of weapon, armor by weight, rings, amulets, relics, runes for skills and gems for sockets. Six rarities, thirty-nine affixes, twelve sets and sixty legendaries with their own powers. The icons on the left are rendered from the same models you see on the floor.
Gold is earned below. Crystals are bought with money or traded for gold with other players on the exchange. List what you find for gold or crystals; the market takes eight percent and mails you the rest.
No loot boxes. Crystals buy convenience, boosters, cosmetics, the season pass and VIP. Never damage. There is no cash-out.
Your first crystal purchase is doubled. Payments run in test mode while the game is in development.